BLACKWATER JACK
THE UNKILLABLE CAPTAIN — THE CURSED PIRATE — THE DEAD MAN SAILING
The Legend
Ask ten sailors about Blackwater Jack and you'll get ten different stories. He was a slave who took a ship. He was a Portuguese nobleman who faked his death. He was a Spanish spy who changed sides twice. He was born in a storm and can't be killed by one. Every version agrees on the key points: he's dangerous, he's been hanged at least once, and he's still somehow sailing.
The Truth (As Far as Anyone Knows It)
His real name has been lost to time — or perhaps deliberately erased. What the records show is a pirate captain operating under the name "Blackwater Jack" appearing in Caribbean waters around 1671, quickly building a reputation for tactical brilliance and a habit of surviving things that should kill him.
He was captured and publicly hanged in Nassau in 1673. The execution was witnessed by hundreds. Three days later, he attacked a merchant vessel two hundred miles away. The Admiralty's official position is that the man hanged was an impersonator. The sailors' position is that Nassau's scaffold has a bad reputation for a reason.
The Bargain
According to Mambo Celestine, the only person who has spoken with Jack at length and survived the experience, his immortality is not a gift. It's a sentence. Baron Samedi holds his soul as collateral on a debt that can only be paid by recovering the stolen relics and restoring the Compact with the Loa.
"He does not want to live forever," Celestine has said. "He wants to be allowed to die. There is a difference. A very important one."
The Ship
The Phantom's Revenge is not a normal vessel. It appears and vanishes at will, leaves no wake that persists longer than a few minutes, and has been observed sailing directly into the wind with no loss of speed. The crew are visible at night as dim shapes against the rigging, but no one who has boarded the ship has been able to describe a single crew member's face clearly.
The ship is armed with eighteen cannon and carries no cargo. It has never been successfully pursued or captured. Three Royal Navy vessels have tried. Their wreckage washed up on different islands over the following weeks.
In the Game
Blackwater Jack is not a straightforward enemy. Players who pursue the main questline will eventually have the opportunity to interact with him — and discover that he needs help as much as he poses a threat. The ghost ship zone (Zone 800: The Phantom's Revenge) is one of the most challenging areas in the game, but also one of the most rewarding for players willing to listen before they fight.
"The sea won't take me until the debt is paid. So I sail. And I wait. And I keep moving because the moment I stop, I start to remember what I'm waiting for."
— Blackwater Jack, to Mambo Celestine, 1683
MAMBO CELESTINE
THE KEEPER OF THE COMPACT — BRIDGE BETWEEN WORLDS
Who She Is
Mambo Celestine is the most important living person in the Ebon Tides who isn't widely known to exist. She is a Haitian-born high priestess of Vodou, a historian of the old Compact between the islands and the Loa, and currently the only person attempting to prevent a catastrophe that most people don't know is coming.
She is approximately sixty years old, stands five feet tall, moves like smoke, and has outlived every person who ever underestimated her. She does not suffer fools, but she helps strangers. She is one of the few characters in the game who will speak honestly with players from their first meeting.
Her Mission
Celestine has spent thirty years tracking the relics stolen from the old temple — the ones whose theft began unraveling the Compact. She knows what they are, roughly where they were scattered, and what returning them would require. What she lacks is the reach. The relics are in locations no Voodoo Circle member can safely access: on warships, in Admiralty vaults, in the hands of treasure hunters.
She needs allies who can go where she cannot. Which is why she's quietly sent word to every captain she trusts, offering what she can in exchange for help she desperately needs.
In the Game
Celestine serves as a major quest hub, healer, and exposition source for the supernatural elements of the main storyline. Players of any class can work with her, but Witchdoctors receive additional dialogue and unique quest options. She can teach Witchdoctor players spells unavailable anywhere else and can provide information about Loa bargains and supernatural locations.
She also has a direct line to Blackwater Jack — which becomes extremely relevant in the late-game questline.
ADMIRAL PEMBERTON
COMMANDER OF PORT ROYAL NAVAL STATION — THE LAST HONEST MAN IN THE CARIBBEAN
The Admiral's Problem
Vice Admiral Sir Edmund Pemberton is, by all accounts, an extremely competent naval officer who is deeply wrong about the nature of the threat he faces. He sees pirates. He sees Spanish aggression. He sees colonial politics. What he does not see — refuses to see — is that the supernatural threat building in the Caribbean is real, serious, and not something that can be addressed with cannon fire.
He is not corrupt. He is not stupid. He is dangerously, immovably certain that the world works the way his education told him it did.
In the Game
Pemberton is the primary authority figure in Port Royal and the main source of Naval Officer class quests. He can issue Letters of Marque to Privateer players. He has significant power to help or hinder players depending on their reputation with the Navy.
Over the course of the main questline, he can be converted from antagonist to reluctant ally — but only if players can produce undeniable evidence that the supernatural threat is real. This is one of the more interesting character arcs in the game because he doesn't change easily, and his skepticism is actually reasonable given what he knows.
More characters added as the world expands. Every zone brings new faces — and new complications.
Read the Lore Meet Them In-Game →